malleus monstrorum the trove

The appearance of one or more byakhee (or adherents of the Unspeakable Oath or spawn of Hastur) in the neighborhood within the next 24 hours, come to find and examine the individual and deem whether they are worthy to be taken away to visit with the Old One. This upheaval of the serpent peoples world has had lasting implications, fracturing their society and turning the race upon itself. Where a link is established, the person experiences horrible and vivid dreams of descending into hellish labyrinths to the maddening sounds of countless Aura A cloying earthiness surrounds this entity as well as the aura of a predatorbestial, threatening, and hungry. Of course, should Nodens true form ever be seen, it would repel and madden most humans. Rather than sacrifice, such payments are often shown to be a form of service, such as offering oneself and abilities to perform a deed or enact a task as commanded, although at least one tale demonstrates the willingness of Vorvadoss to accept the lifeforce (POW) of petitioners as payment. Maybe, Bast foresees a time, perhaps when the stars are right, when humans and cats will play some role and become useful tools for the Elder Ones in their dealing with other cosmic beings. A certain sense of tainted beauty may resonate, and of things being not what they seem; the milk appears fresh but is old and sour, the lily is gilded, and so on. Seemingly, the Unspeakable Ones appearance is fluid and apt to appear differently to different people. ", "Jaw-droppingits exquisite art and its refined text make it one of the most striking publications of the current edition. Byatis It is said that touching an image or carving representing the true form of Byatis awakens the mind of the deity and, in some cases, may cause the entity to be summoned. Possible Blessings Perceive Time: awards followers with glimpses of matters past or future, with such knowledge being used for cult work and, sometimes, personal gain. Combat Attacks per round: 1 (weapon, unarmed, or consume) Employs weapons or usual human attacks, or may consume. Powers Animate Corpse: may animate corpses by immersing them in its slimy excretions; simply moving over dead bodies allows Bugg-Shash to cover them in slime and bring them to undead life. Sandy Petersen with Kevin Ross and Scott David Aniolowski: Lesser Other Gods. Given the connection, one may suppose that some followers of Tsathoggua are aware of and give attention to Ossadagowah in their rituals, and, given suitable encouragement, such worshippers could raise Ossadagowah above Tsathoggua in their devotions and foster the growth of its cult to new levels. Such contact costs humans 1/1D4 Sanity points. Sanity Loss: 0/1D3 Sanity points. On the heels of his widely successful trilogy of works honoring H. P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired by the Cthulhu Mythos. While the sores do not physically hinder anyone, they are unsightly and may bestow a penalty die when that character interacts socially with others. Encounters Many human magical practices have their roots in the worship of the Dark Mother, with spells gifted to worshippers passed down the generations and subsequently becoming watered-down magic (folk magic), then set down in grimoires. If suffering the loss of half or more hit points, she changes into a monstrous form, equipped with claws, fangs, and serpentine hair, and may strike at attackers while she attempts to exit the scene. According to Shaggaian lore, Xada-Hgla was the form taken by Azathoth before the entity departed into perpetual slumber. Mundane weapons (incl. Indeed, it is though the avatar and those in its proximity are contained within a sphere outside of time, as beyond this barrier life seems to move at an alternating rapid and slower pace. Does a single ant have the intellect or power to affect a human? Those affected suffer a penalty die to attack the Old One. Indeed, it appears content to wait in its lair and feed upon those who are brought to it by worshippers or else upon those who inadvertently cross its path. All seem to comply with the notion that these entities are perpetually joined together, unable to separate until their decreed time. 123 CHAPTER 2 m a l - L - Encounters Earthly encounters with this Old One are exceedingly rare, with any potential contact most likely arising from cultists or lone adherents, as their horrific actions are quite likely to draw attention despite often being short-lived. Throughout history, different Cthulhu cults have risen and fallen, sometimes supplanted and absorbed by stronger groups. If the POW roll is fumbled, periods of brooding introspection while awake haunt the victim, each lasting 1D10 minutes. Around its upper portion extended a ring of snaking tentacles, ranging from red to pink in color and seemingly infused with gem-like matter that glittered and made a grinding sound as they scraped against one another. It is said that, when the stars are right the Great Old Ones will plunge from world to world and the universe shall truly know fear. More possible may be the discovery of an ancient seed pod cast out by the entity in times past, which in the hands of the wrong person or due to the vagaries of fate begins to develop and grow, allowing Vulthoom to move all or part of its consciousness to Earth, with possibly terrifying results. CON 300* SIZ 150 DEX 75 Hit Points: 45* Damage Bonus (DB): +3D6 Build: 4 Move: 10 *CON and HP: base amount; both increase as it feeds. Possible Blessings Glamor: grants the ability to appear beautiful and beguiling to others (of either sex), allowing worshippers access to people and places they would normally be turned away from. An opposing line of thought suggests Daoloth is somehow linked to Tindalos and may be an alternative manifestation of Mhithrha, the Arch-Lord of Tindalos. A few suggest it represents a gateway to the places between the dimensions, the timestream of the universes where dwells Yog-Sothoth, and through which one may access any place or time at will. Cosmic Wisdom: the transference of particular knowledge, which may concern magic; events past, present, or future; and the accumulation of wisdom (Cthulhu Mythos skill). Its mass is like a great pool, its substance rippling and creating waves that roll across its form. Then, the hosts flesh begins to rot, with the body becoming a mass of weeping sores, wounds, and necrotizing flesh (APP is reduced by 1D6 points per day; interpersonal skills may suffer from increased difficulty and/or penalty dice). According to the Ponape Scripture, Idh-yaa joined with Cthulhu to produce the entities known as Cthylla, ZothOmmog, and Ghatanothoa. STR 300 CON 180 SIZ 390* DEX 60 *SIZ shown at maximum; may appear with decreased SIZE. Over 550 spells of dire consequences, secrets, and unfathomable powe, Mythos Galizien ist dem multikulturellen Erbe des historischen Kronlandes der sterreich-Ungarischen Monarchie gewidme, Die Diskussion um den Satanismus ist mehr von Spekulationen und Vorurteilen geprgt als von sachlichen Informationen. While seemingly trapped in dream, the entity appears to be able to temporarily manifest physically in the Waking World. Those who have crossed Hastur in some way may find themselves beset with terrifying nightmares warning that they are soon to be visited by the Feaster. The Chosen of the Blessed Light and the Angled Ones are two such groups, yet act in opposition to one another in a game of apparent one-up-man-ship, with each believing to the superior of the other. Over 500 spells of dire consequences, secrets, and unfathomable power! Thus, the possibility of the interconnectivity of this entity to others makes discerning the truth difficult and chaotic at best. Sanity Loss The standard Sanity point loss when encountering the entity. The Testament of Carnamagos makes mention of Quachil Uttaus, citing a ritual to summon the entity while, in addition, presenting a dire warning to those that would do so. ) 222 Yidhra (?) Cosmic Knowledge: like water running from a faucet does the true knowledge of the cosmos pour from Yog-Sothoth, 233 CHAPTER 2 Yog-Sothoth, opener of the way m a l TYPICAL PHYSICAL MANIFESTATION: YOG-SOTHOTH STR n/a CON 2,000 SIZ varies* DEX 05 *SIZ varies from 05 to 2,000; average manifestation may be SIZ 100 or 1,000. Thus, in North America, diamondback rattlesnakes, copperheads, cottonmouths, and timber rattlesnakes might appear as Yigs children. The deity, and its favored, may see through these dead-eyed sentinels, while also reading their living brains to pluck out useful information. Historically, many such outcast groups were hunted down and killed by other First Nation communities (or later by Settlers), although some may have survived and remain hidden, practicing their foul rites to alien gods in secret to this day. Again, these should be considered as inspiration. Trunembra, angel of music Sanity Loss: 1D4/2D10 Sanity points to hear or experience Trunembra. In the long history of bestiaries and "god books" for RPGs this is by far the best. Whether the two beings are related in some capacity remains conjecture, although one source, the bedeviled Jacob of Warwick, posited that they were two forms of the same entity that exist separately yet are conjoined (such perplexing notions have not found favor among other scholars). If affected, are charmed and unable to take any action that would cause the Queen harm, perhaps to the extent that they would throw themselves in harms way to protect her. Time: empowering travel through time, presumably limited to a single or (at most) a handful of journeys; again, with some probably unexpected and adverse side effects. Impaling weapons (incl. Engulf (mnvr) Grab (mnvr) 100% (50/20), damage 2D6 95% (47/19), held, then either dropped from a height or brain devoured (see above) Armor None. Optionally, it may be easier to dispel Ossadagowah when in shadow form, if it can be lured into taking such form. Sonic Wave: sends forth sound powerful enough to damage structures and harm the living, causing varying damage based on the number of magic points invested (each magic point equates to a die roll, so 4 magic points deliver 1D4 damage, 6 points equals 1D6 damage, and 10 points being 1D10 damage). A pure thought-form of anger that builds and festers until it must be released to destroy. Of course, those tcho-tcho who did not travel beyond the Plateau are thought to have continued to change, with these seemingly fully embracing their altered Mythos heritage and continuing to observe rites and devotions to not only Zhar and Lloigor but to other Old Ones as well. What is this Deity about? Such events are rare, seeming to happen once every 100 to 500 years. Resurrection: devoted followers may be given enteral life through knowledge of the Resurrection spell. The same texts often mention the proclivity of Rlim Shaikorth to eat its followers and summoners. Whether such small dimensional rifts would allow passage for a human is uncertain, but it seems reasonable that some could while also allowing AtlachNachas children (see Atlach-Nacha, Daughter of) entrance and access to human communities and affairs. Again, magic or the intervention of another Mythos power may stop and/or revert the change. Sanity Loss: 0/1D6 if receiving communications from Qyth-az; 1D6/2D10 if in the presence of the Old One. The avatars true form resembles a corpulent, 600-pound (270 kg), 7 foot (2 m) tall, monstrous yet human woman, with tentacles in place of arms, and more tentacles sprouting from rolls of sickly yellow-gray flesh. Aura An instant revulsion and comprehension of wrongness. 132 DEITIES OF THE MYTHOS with those in Zul-Bha-Sair offering up all of their dead to the Charnel God as appeasementin fact, it is considered heretical not to do so, even for non-Mordiggian followers. 228 DEITIES OF THE MYTHOS Yidhra, of many forms From between the stars came Yig to settle on this planet, so says the Necronomicon. Immense entities beyond human understanding, and here portrayed through pain-staking research in vivid detail. The cult tended to high ceremonial rituals, with members often dressed in lavish attire, and priests donning crocodile masks fashioned from gold or gold leaf. Combat Attacks per round: 4 (whirling strikes/punches) and/or 1 (clutch and drag) May attack up to four opponents a round using its four arms, or strike or clutch with its leg tentacles. Magic POW: 125 Magic Points: 25 Spells: Cloud Memory, Enthrall Victim, Implant Fear, Mesmerize, Mindblast. In return, such cultists believe they will be received and welcomed by Mhithrha and the Lords of Tindalos, and then transformedtheir flesh rewritten to become as the Tindalosians. Perhaps the closest to Earth of such religions can be found in the Dreamlands, where unusually shaped temples are said to pay homage to this avatar. As a sinuous and ever-moving line of power does it make its mark. If an investigators DEX is reduced to zero, complete immobilization occurs, a process of petrifaction normally irreversible. Aura The differing aspects of Yidhra offer sometimes opposing or divergent auras. Victims may attempt to break free with an Extreme STR or Hard DEX roll. Victim is immobilized by violent muscle spasms for a number of rounds equal to the damage inflicted. Those inhaling the fragrance must succeed with a POW roll (see following) or begin to experience vivid hallucinations of either an ecstatic or horrific variety for 1D100+20 minutes (treat these as delusions and subject to a reality check roll as necessary. With a temperature of absolute zero, those coming into physical contact will find their blood freezes while all of their bodily processes stop, resulting in instant death. 60% (30/12), damage 6D6. Beware the sensuous beauty, alabaster skin, and flowing black hair for they hide the leprous and phosphorescent limbs and form of Lilith: this smiling beauty masks a bestial angel of death that shall consume your soul. Wine connoisseurs and collectors, as well as those seeking the secrets of eternal life, may hear rumors of the cults miraculous bottles and seek to obtain them, using any means available to them. Some conjecture that their names are honorific titles passed down a lineage, so represent a status in deep one society rather than being the names of two longlived individuals. Our partners offer products for playing this scenario online. In close proximity, animals and other creatures appear overcome with this sensation, resulting in the area in and around the lake in which these entities dwell being littered with pairs of insects and animals bound in constant struggle, each attempting to consume the other. Each round, call for a CON roll, once this has been failed, the character begins to take 2 damage per round until they depart the area; once at half hit points, the character falls unconscious due to heat exhaustion and smoke inhalation if a Hard CON roll is failed. If forced to engage in combat, may strike with hands (3D6 damage) or unleash bolts of energy (6D6 damage). Powers Gift of Truth: those who enter or are otherwise touched by the Sacred Light have the veils of earthly illusion and reality ripped apart, allowing cosmic knowledge to fill their minds. OTHERGREAT ONES While not used as a classification in this book, the term Great Ones is often used to describe gods of the Dreamlands and/ or those who may have some close and specific association with the planet Earth. Malleus-Monstrorum 7e Call of Cthulhu | RPGnet Forums. The power costs 3 magic points, lasts for 1D6+1 rounds, and can only be broken or negated by magical means. Mythos Knowledge: points of Cthulhu Mythos and spells; usually, requiring the sacrifice of a persons time (accelerating their age). Indeed, some suggest the title is an honorific, passed down the generations, rather than a group of actual immortals. STR 400 CON 600 SIZ 1,000* DEX 70 *SIZ may be less (200 to 600) for some portions of Cyegha. The looped cross is taken by some to mean an ankh, although this is not confirmed as some believe the looped cross to mean an as yet undiscovered Mythos artifact. What lore exists concerning Aphoom Zhah suggests that, at times, it has dwelt somewhere far beneath the ice of the North Pole, with some suggesting that this is a placement of imprisonment and that the god shall not be released until the stars are right, like so many of its brethren. Elsewhere, the Vaeyen may be incorporeal or take different forms. It appears that each has a unique form, although to the human eye these are much alike, appearing as rays of multicolored light, flaming whirlwinds, or some combination of both. Cult Any human cults revering Rlim Shaikorth appear to have long since died out, with their heyday believed to have been before Hyperborea fell. Magic POW: 500 Magic Points: 100 Spells: none. If suitably equipped, an arc light causes 3D6 damage, while full daylight inflicts 10D6 damage per round; the light of the full moon deals 2D6 damage. Cyegha, Freihausgarten, Nagae, and The Vaeyen (Black Light, Green Moon, Red Fire, White Fire, and Winged One) copyright 2020 the Estate of Eddy C. Bertin. As to the purpose or meaning of the Ultimate Gate, scholars are at odds, with no clear consensus as to what or where this portal leads. The sounds confounded the senses, caused the floorboard and walls to tremble, and then the glass to break. Mhithrha is a thing composed of multiple angles of flesh, light, and other strange materials, and, as it is not of our dimension, we cannot perceive its true whole, which at most times is invisible to humanity. As already noted, Yig favors snakes above all earthly things, so this may be a simple extension of its regard, with the Old One neither hating nor loving, and in essence being indifferent toward humanity. The Hunger: enables high-ranking cultists to consume the blood of others, which then may be fed to others, sustaining their lives and healing wounds. bullets). According to the account, the extent of Sedefkars inhuman cruelty caused the Skinless One to gift him a magical simulacrum that would allow the wicked Sedefkar to don different identities. Magic POW: 250 Magic Points: 50 Spells: none. The final stage of such creations is the full manifestation of the Tick Tock Man within the machines circuits or cogs. After all, presenting things in human terms is all that we (as Keepers) can do. 44 DEITIES OF THE MYTHOS Berkeley Toad are rife in the area, and many will tell a tale concerning Sir Gilbert Morley, the castles owner in the 18th century, who was also rumored to be a warlock. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinterpreted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. Cult While no organized human cult appears to operate, isolated groups and malevolent individuals may seek to nurture and call to consciousness Hastalk on Earth. The Black, Bugg-Shash, Burrowers Beneath, Chthonian, Crawling Mist, Cthaat Aquadingen, Cthylla, Gharne, Gharne Fragments, Mnomquah, Shudde Mell, Sixth Sathlatta, Unter Zee Kulten, Sir Amery Wendy-Smith, Yegg-ha, and Yibb-Tstll copyright 2020 Brian Lumley. YOG-SOTHOTH: AFORGOMON (Avatar) As like a ray or beam of crackling energy does Aforgomon appear, reaching from the angles of time to penetrate the barriers of our world. Involvement with cultists can quickly become dangerous, as worshippers of YogSothoth tend to be magically well-armed and proficient in the summoning of alien horrors to do their bidding. The answer is simple, as intelligent as the Keeper. bullets). ", "An important entry in the 7th Edition library the breadth of the project is authoritative and all-inclusive. TYPICAL PHYSICAL MANIFESTATION: SEBEK STR 265 CON 325 SIZ 95 (125*) DEX 125 Telekinesis: can manipulate matter within 60 yards/meters at a cost of 5 magic points to create a telekinetic force equivalent to STR 10 (further multiples of 5 magic points increase the STR by 10 points). To others, such cultists are wild-eyed, manic, and intolerant. Little else is known, and it appears this avatar may represent an alternative version of the Bloody Tonguea devastating force without restraint. Perhaps not true adherents of Gnophkehs, this cult may carry the knowledge of certain Elder rituals designed to prevent the deitys freedom. Often, such individuals are musical geniuses, for whom this music acts like a Rosetta Stone: a pathway to understanding levels of sound and music heretofore unknown. Combat Attacks per round: 3 (crush, bash, swipe, kiss) Uses its body mass to swipe, bash, and crush opponents, or can utilize its kiss attack against up to three people per round (or a combination of kiss and other attack forms). Charles Dunwoody, ENWorld,Malleus Monstrorum Unboxing. Slashing and piercing weapons cause the Old Ones blood to splatter (see Blood above). There you'll find lots of other people who might be open to a good conversation. Being touched by Nyarlathotep may cause an inner revulsion, a growing numbness in the pit of ones stomach that signals all is not well here. A sense of forces so great, as to break people like matchsticks. The victim may attempt to break free with a successful Extreme STR or DEX roll; limbs may be severed if targeted (imposing a penalty die to the attack roll) and if suffering more than 6 damage. Powers Symphonic Manifestation: Trunembra is never silent, its music is constant but may be decreased or increased in volume. The impression was startling and unnerving, conjuring to mind that this was not some artistic license but rather that I was seeing a being captured in Realism, whose form can only have been fashioned by an insane god. Casting time: 2D10+2 minutes Cult The Vach-Viraj incantation is a rite for the banishment of Old Ones, although lore suggests it has only been fully effective against Nyogtha, and it remains unknown to what degree the rites performance would have upon another god-like entity or on lesser Mythos beings. Is it opposed to another being? Check out our free conversion guide here. In, The Eastern regions of Africa are largely unexplored by Westerners. An Extreme DEX roll may allow the victim to squirm free, or a group of friends may try to pull the victim free with an opposed STR roll against Kassogtha (see page 88 of Call of Cthulhu: Keeper Rulebook, Physical Human Limits). Thank you to everyone who participated in Chaosium's Halloween Malleus Monstrorum Contest and especially our three winners: second runner-up Robert Horowitz for his dust-men, first runner-up Bruce L. Priddy for his Father-Of-All-Sharks, and grand prize winner Chad J. Bowser for his pallid dancers. Tusks grew from either side of the tentacle, while two webbed and tentacled ears flapped, giving the thing a curious semielephantine aspect, although clearly, it was no relation to those noble beasts. SEBEK (Lesser Old One/Unique Entity) The ancient hieroglyphs show it as a crocodile-headed man, yet these simple images cannot convey the full truth or horror of its form. While rare, such communication may manifest in the dreams of humanity, particularly sensitive individuals who have prolonged exposure to crystals (those who wear or sleep next to a crystal of some type). They wait patient and potent, for here shall They reign again. When the growth is complete, in a night or two, the spine drops off, leaving a livid wound that does not bleed and from which emanates a network of red lines. Aura Doom, doom, and more doom. A common belief for such cultists is an assurance of their coming death, of which they have little fearthus, they act without regard for their own safety, believing that they will be rebirthed when Ghroth eventually returns to Earth. Combat Attacks per round: 1D6 (claws) or 1 (feed) Able to attack with claws to strike, pierce, and grab, or may alternatively forgo these to feed. TYPICAL PHYSICAL MANIFESTATION: TAWIL ATUMR STR 150 Cult Tawil atUmr does not appear to have any human cults but may be known and called by those seeking the wisdom of Yog-Sothoth. Envelope (mnvr): victim is gathered into the main mass of the entity and then, on the following round, crushed (9D6 damage). Given the rarity of its manifestations on this planet, it is possible that alien species on other worlds are aware of, and may worship, this entity. If reduced to zero hit points, Nodens vanishes in a puff of smoke. The Amber Elder appears to function in ways not dissimilar to the King in Yellow, although it does not seem to have any particular connection to Lost Carcosa or the Lake of Hali. TYPICAL PHYSICAL MANIFESTATION: ZHAR & LLOIGOR STR 200 CON 600 SIZ 300 DEX 100 Hit Points: 90 Damage Bonus (DB): +5D6 Build: 6 Move: 9 / 25 swimming Combat Attacks per round: 2 to 4 (large tentacles) or 1 (ram or tail) If floating or swimming, may use it four large tentacles to swipe and strike; if on land, only two of these may be used in combat. It describes how the deity came to Earth upon a shining star and how it marshaled the people in their devotion to it, demanding human sacrifice and building a throne of blood. The text goes on to say that Gnophkehs sought only to build its domain in the cold wastes and would have no commerce with others, which might be taken to assume that the entity did not seek to expand its influence beyond the cold lands of the north. Occasionally, a small group or lone sorcerer chooses to serve Iod in the hope of receiving blessings in the form of magical knowledge or as a means to direct dire retribution against those who have been perceived to have wronged them. Toad Form: blessed with the ability to transform into a toad-like thing, with extended limbs and hair thickening to become reaching tendrils. For the span of humanity, Yibb-Tstll appears to dwell in Earths Dreamlands, apparently upon an unknown mountain beyond the Jungle of Kled, although reports of some dreamers speak of encountering this strange entity in a hidden grove within Kled itself. Regenerates at the rate of 20 hit points per round (death at zero hit points). weight gain. Ancient lore retold in the De Vermiis Mysteriis tells of the deep ones who possessed an idol of Byatis and whose devotion to the idol caused the deity to become aware of Earth, allowing it to be brought to the planet, where it appears to have been imprisoned through Elder magics. The smell of blood strong in the air (all things concerning Shub-Niggurath tend to involve blood), and the feeling of constriction, as though living things (be they animal, plant, or other) were closing in. Some believe Yibb-Tstll gives birth to the nightgaunts, which later mature and fly off, never to be seen again, while others say the entity merely ensnares these winged creatures, using its blood to entice and turn them to its will. If reduced to zero hit points, this avatar departs, leaving behind the stone frame of the Great Sphinx. Those involved in sea-based archaeology, wreck salvage, and other oceanic activities may find sunken clues to the worship of Dagon and Hydra or, at worst, direct contact with these beings. Some written accounts claimed to found and visited the entity within its subterranean lair, although these appear unreliable at best and fanciful at worst. 13 CHAPTER 1 m a l 14 UNKNOWABLE: ABOUT THE GODS OF THE MYTHOS 15 CHAPTER 1 m DESIGNING a MYTHOS GODS l What does this Deity look like? At the center, the Old One forms: a 251 PRONUNCIATION A OF MYTHOS NAMES APPENDIX I nspired by Lovecraft, the varied writers of Cthulhu Mythos stories and scenarios developed unpronounceable names for the many Mythos deities to drive home their alien quality. At such times, the owner should make a Sanity roll (1/1D6 loss), and when 6 points have been lost (cumulatively), they continue to lose Sanity at the rate of 1 point per week thereafter. Alternatively, may use its hands to crush an opponents head. The air around it seemed like heat haze, distorting the sight and causing parts to be momentarily amplified to our abundant horror. Its blood-red lips and closed almond-shaped black eyes are forever frozen on a smooth and bone-white surface, its long 225 CHAPTER 2 m a l and black hair is braided into a single ponytail, and its hands both end in long, razorlike black fingernails. Hit Points: 72 (120*) Damage Bonus (DB): +2D6 (+8D6*) Build: 3 (9*) Move: 5 Combat Attacks per round: 1 (smash, crush, eat) Uses its great hands or body to smash and crush (2D6 damage or 8D6 damage if full-sized), or may attempt to eat opponents (biting and chewing for 3D6 damage; If reduced to zero hit points, the victim is swallowed). It reforms in 1D100 days.

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malleus monstrorum the trove